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In order to stop Lucifer from erasing the past, they must find the place where the Fall blogger. Legendary Villains available for download and read online in pdf, epub, mobi. Skip to content. Find Full eBook. What are you looking for Book "Legendary Villains"? Get Free Legendary Villains Textbook and unlimited access to our library by created an account. Fast Download speed and ads Free! Danger Lurks Behind the Mask!

Legendary Villains: Vigilantes brings you an incredible array of character options for taking the vigilante class for Pathfinder in a dastardly direction! Inside you'll find 8 notorious new archetypes like the dread champion, fortune thief, protean prowler, and symbiotic slayer, perfect for making your vigilante a master of the malevolent, either as a vile villain striving against the PCs, or an amoral antihero willing to do whatever it takes to see justice-or vengeance-done! You will also find nearly 80 tantalizing talents, fantastic feats, and vigilante-focused magic items suitable for all vigilantes, plus the savage and unstoppable crimson dreadnought prestige class.

Last but not least, you'll find statistics for the dashing and deadly Red Love, a ready-to-use vigilante villain for your campaign to showcase the dirty tricks and devilish deeds you'll find within!

If your heroes bend in a more heroic direction, check out Legendary Vigilantes for a ton of great talents, feats, archetypes, and more, legendary vigilantes villains pdf free download , including the scion of the city prestige class and Black Star, a perfect foil for the villainous Red Love!

Let the Blasphemous Rite Begin! Legendary Villains: Evil Clerics delves deeply into the lore and legendarium of the most devoted servants of the dark powers: evil clerics. Though not always a GM's go-to villain, these malevolent mendicants and blasphemous bishops are plentiful in fantasy games. Myriad options in the form of archetypes and domains already exist, but this book goes further in exploring the roles evil clerics can play as villains in a campaign.

This book includes dozens of new feats, spells, and archetypes specially designed for evil clerics, as well as the disease domain and sinweaver prestige class, providing a wealth of options for augmenting existing cleric class features.

In addition, it provides all-new options like the avatar of evil family of feats that bring an evil cleric one step closer to dreadful divinity, variant channeling feats to enrich an evil cleric's bag of supernatural legendary vigilantes villains pdf free download, and the Craft Cursed Item feat gives mischievous clerics a new way to torment their victims.

Finally, this book contains a collection of malicious magic items, some to augment the armamentarium of an evil apostle and others to bedevil those who would stand in her way, along with a pair of perilous priestly tomes replete with dark secrets, sinister spells, and other nefarious new options to make your cultists and clerics truly memorable foes. The Very Best at Being Bad! Dive deeply into the most malevolent of all character classes: the antipaladin! This book is for GMs wanting to concoct truly awful villains to challenge the PCs not just in combat but in a psychological struggle for the soul of the campaign, or for those players engaged in anti-heroic campaigns of their own!

Legendary Villains: Antipaladins examines the psychology and philosophy of these sinister supremes before delving into vast collection of fantastic rules elements: - Four new antipaladin archetypes: the black knight, dark legendary vigilantes villains pdf free download, falconer of Pazuzu, and kohai of blasphemy - Over 50 incredibly detailed feats, from Face of True Fear to Conduit of the Black Blade, Mountain of Iron Terror to Nefarious Mastermind, many with designer's notes on implementation and combinations with other rules elements in this product and beyond.

That Old Black Magic Legendary Villains: Wicked Witches brings you an incredible resource for the best of the worst when it comes to sinister spellcasters for your Pathfinder Roleplaying Game campaign. Within you'll find a ton of great new options for witches, including archetypes like the consort of fiends, curio collector, and shadow sister, legendary vigilantes villains pdf free download , along with the terrifying hag matron prestige class, complete with special abilities unique to each type of hag.

Wicked witches can swear oaths to their eldritch patrons, gaining power through their devotion to natural forces like frost and waves, or to corrupt principles from lies and destruction to hedonism and madness! You'll also find new hexes like the haruspex and skull sentinel and witch-themed magic items like the broom of chastisement and toxic cauldron. Finally, for witches who want to start play with an otherworldly familiar, you'll find over a dozen lesser versions of exotic familiars like quasits, imps, rakshasas, and shadow drakes!

Whether you are designing epic villains as a GM, or playing a character who taps into the dark side of arcane magic, Legendary Villains: Wicked Witches is a legendary vigilantes villains pdf free download treasure trove of material to help Make Your Game Legendary!

For more their dual identity, and yet a vigilante can play entirely fine information on using and selecting archetypes, see Chapter 2 without it, especially with such new archetypes as Consumed in Pathfinder Roleplaying Game Advanced Class Guide.

Vigilante and Exposed Vigilante. The benefits are obvious, Alchemical Scoundrel being able to avoid being scryed upon as well as the benefit On the edge of genius and madness lies the alchemical of social talents allowing a character to better interact with scoundrel, working tirelessly in the eyes of others to bring the campaign setting.

The path of a villain is a self-serving one, demanding little Class Skills The alchemical scoundrel adds Knowledge of those who adhere to it. It is greed, violence, and brutality arcana and Spellcraft to their list of class skills, instead of done only to further the goals of themselves.

Villains serve Escape Artist, Knowledge engineering , Ride, and Use Magic as larger than life figures who demonstrate power through Device. Alone or in groups, villains are more than just street thugs, they are dangerous individuals Skill Ranks per Level: The alchemical scoundrel gains a who have earned the fear their name invokes.

Carnage is a strong example of a chaotic evil Alchemy Su The alchemical scoundrel gains the alchemy villain, acting only on base impulse and a desire to hurt class feature of an alchemistAPG of their alchemical scoundrel others, and Azula from Avatar: The Last Airbender as neutral level and the infusion discovery.

This ability replaces the 4th, evil who instead simply does what she wants and takes what 8th, 10th, 14th, and 16th level vigilante talents. Alchemy Talents Ex or Su An alchemical scoundrel No matter the villain, all of them are drawn to doing scoundrel can select a discovery instead of a vigilante talent, whatever is needed to achieve their goals, regardless of and is treated as though they possessed the discovery class who suffers along the way. Selfishness is chief among their feature for the purposes of selecting the Extra DiscoveryAPG motivation, and yet villains come from all walks of life.

From feat. An alchemical scoundrel treats their alchemical the tragic to the unrepentant, villains find a way to stand out scoundrel level as their alchemist level for the purposes among their peers in a way that few others can, serving as of which discoveries they can select and their effects.

An something greater than themselves. For anyone can be evil, alchemical scoundrel can also select any of the following but how many can be a true villain? Other classes which are able to select alchemist their name no longer apply a penalty to their ability scores, discoveries cannot select these talent as a discovery.

This additional damage only applies to greater cognatogenUM discovery. At 16th level, they gain the the first time an alchemical weapon deals damage to a creature grand cognatogenAPG discovery. An alchemical scoundrel this would not increase the damage shard gel deals after being must possess the cognatogenUM discovery and be 12th level thrown.

At 8th level and every 6 levels afterwards, this increases or higher to select this talent. The alchemical scoundrel can draw imbibes their mutagen, they gain 2 evolution pointsPU as though alchemical splash weapons as though they were ammunition. At 10th level and every 4 alchemical items. The alchemical scoundrel must possess the mutagenUM discovery to alchemical scoundrel can expend a bomb to either increase select this talent.

A breakthrough alchemical item becomes inert if it goes 24 hours without being used. At 6th level and every 4 levels afterwards, the alchemical scoundrel can designate an additional alchemical item as a breakthrough alchemical item. This talent does not work on alchemical items that have been combined with others such as with a hybridization funnel. At 8th level, the alchemical scoundrel can choose for their bomb to deal sonic damage, lowering the damage die of their bomb by 1 step when doing so.

At 12th level, the alchemical scoundrel can also select force damage, lowering the damage die of their bomb by 1 step when doing so. An alchemical scoundrel must possess the bomb adept talent to select this talent. At 10th level, whenever the alchemical scoundrel imbibes their mutagen, their size increases by one step as though being affected by an enlarge person spell.

An alchemical scoundrel must possess the mutagenUM discovery to select this talent. An alchemical scoundrel must to a bomb even if another discovery is already applied to possess the mutagen master talent and be 20th level or it.

At 8th level, they gain the strafe bombUM discovery. An higher to select this talent. As an immediate action, the cognatogen, or inspiring cognatogen.

At 10th level, they alchemical scoundrel can crack the tooth, imbibing the can instead imbibe their mutagen, cognatogen, inspiring infusion. The alchemical scoundrel can only craft a false cognatogen, or transform as a swift action and only needs to tooth for themselves and maintain one false tooth at any spend 10 minutes to create a new mutagen, cognatogen, or time.

At 8th level and again at 16th level, the alchemical inspiring cognatogen. An alchemical scoundrel must possess scoundrel can create and maintain an additional false tooth the mutagenUM, cognatogenUM, or inspiring cognatogenACG at the same time. Mutating in this fashion forces the An alchemical scoundrel must possess the mutagenUM, alchemical scoundrel to make a disguise check as though cognatogenUM, or inspiring cognatogenACG discovery and be they had used a vigilante talent in their social identity.

The 12th level or higher to select this talent. They can also reduce their hidden strike their seamless guise class feature until they spend 1 minute or sneak attack damage by 1 die to increase the DC of any to alter their appearance this can be reduced with the splash weapon they use to deal hidden strike or sneak attack quick changeUI and immediate changeUI social talents.

An alchemical scoundrel Smoking Bomber Su The alchemical scoundrel gains the must possess the mutagenUM discovery to select this talent. At 14th level, they gain the inferno gains the greater inspiring cognatogenACG discovery. At 16th bombAPG discovery. If the alchemical scoundrel has the bomb level, they gain the grand inspiring cognatogenACG discovery.

An alchemical this talent. At 10th level, they can make under the effects of their mutagen. An alchemical scoundrel must attack in a full-attack action. An alchemical scoundrel must possess the mutagenUM discovery and be 12th level or higher possess the bomb adept talent and be 6th level or higher to to select this talent.

An alchemical scoundrel must possess the bomb adept talent and be 20th level or higher to select this talent. All Knowledge local checks pertaining to the mask and rejoin society. This ability replaces the 19th level which are better left unspoken.

With inhuman devotion, social talent. If a consumed vigilante loses the benefits Dread champions are nefarious individuals who hide of this feat, they also lose all benefits from this archetype among the ranks of their kind, acting as agents of evil in until they atone as per atonement, as if restoring a class the world and furthering the goals of themselves or other feature.

This ability replaces dual identity and seamless more vile patrons. A dread champion whose vigilante identity becomes any social talents or select the Extra Social Talent feat. If the non-evil cannot gain new levels as a vigilante and loses consumed vigilante would gain a social talent, they instead all dread champion spells and class features including gain the Skill Focus feat or a feat which has Skill Focus as a the dread talents, but not weapon, armor, and shield prerequisite.

This ability alters social talents. They regain their abilities and advancement potential if they atone for their violations see the atonement Focused Body Su At 1st level, a consumed vigilante needs spell , as appropriate. This ability replaces the 1st, 7th, and 13th level social talents.

At 9th level, they are treated as though they had the great renownUI social talent and must spend only 3 days in the location which they would be renowned. At 15th level, they are treated as though they possessed the incredible renownUI social talent and must spend only 1 day in the location in which they would be renowned.

This replaces the 3rd, 9th, and 15th level social talents. At 11th level, a consumed vigilante also adds this morale bonus to saving throws against fatigue, exhaustion, sickening, and nausea. At 17th level, a consumed vigilante also adds this morale bonus to saving throws against death effects and paralysis. This ability replaces the 5th, 11th, and 17th level social talents. A level.

A paladin who uses smite evil on a dread champion dread champion who is lawful evil replaces protection from law deals 2 points of damage per paladin level on their first with protection from chaos, magic circle against law with magic successful attack. A neutral evil dread champion can choose to replace these spells once Smite Good Su A dread champion gains the smite good they gain this class feature.

Once the choice to replace these class feature of the antipaladinAPG, treating their dread spells has been made, it cannot be changed. This ability champion level as their antipaladin level for the purpose of replaces the 4th, 8th, 12th, and 16th level vigilante talents. At 4th level and every 4 levels thereafter, they can smite good 1 additional Cruel Smite Su At 5th level, a dread champion gains a time per day.

Whenever This ability replaces vigilante specialization. At 10th level and every 5 levels detect good class feature of the antipaladinAPG. This ability replaces startling appearance and stunning appearance.

Dread Talents Su A dread champion can select from any of the following vigilante talents, in addition to general Masked Evil Su At 5th level, a dread champion is treated as vigilante talents. At 9th Aura of Cowardice Su The dread champion gains the aura level, this instead changes to aura alterationOA although they of cowardice class feature of the antipaladinAPG.

This ability replaces the 5th, 9th, and foes as though they were outsiders with the good subtype 13th level social talents. A dread champion must be 10th level or higher to select Aura of Despair Su At 11th level, a dread champion gains this talent.

This ability replaces frightening appearance. Fiendish Companion Su The dread champion gains the fiendish boon class feature, although they are only able to Dominant Cruelty Su At 20th level, whenever the dread gain the service of a fiendish servant.

A dread champion champion uses their cruel smite, their foe must roll their must be 6th level or higher to select this talent. Fortune Thief Protective Resilience Su If the dread champion is wearing Life and death are lived on the flip of a coin, and few are as light armor or no armor, they gain a bonus equal to their starkly aware of that as vigilantes. But sometimes fate needs Charisma modifier if any to their armor class; this bonus a little push, and fortune thieves are willing to provide it.

Masters of luck, fortune thieves know how to change the Reckless Smite Su The dread champion treats all neutral flow of combat in an instant, bolstering their own luck while creatures as good for their smite good.

A dread champion draining that of others. Luck Thief Su At 1st level, a fortune thief gains access Villainous Smite Su While the dread soul is smiting a to a pool of luck, granting them the supernatural ability to foe, they treat their BAB as equal to their character level draw upon the misfortune of others. Whenever a creature of their smite. Whenever a fortune thief gains a luck point, it last indefinitely until they spend it or die, although their luck does not refill after resting.

A fortune thief can spend. At 8th level and every 4 levels rounds equal to their Charisma modifier minimum 1. A fortune thief can only gain level or higher to select this talent. At 6th level, this bonus is doubled against attack rolls A creature must have a number of Hit Dice equal to or to confirm critical hits. A fortune thief can use to ignore critical hits or sneak attack.

Lucky Hit Su As a free action, the fortune thief can spend a This ability replaces vigilante specialization. At 8th level, the fortune thief can spend 3 luck points to make an additional Fortune Talents Su A fortune thief can select a hex instead attack at their highest base attack bonus.

At 16th level, when of a vigilante talent, and is treated as though they possessed the fortune thief spends luck points to make an additional the hex class feature of the witchAPG for the purposes of attack, they can roll that attack roll twice, taking the better selecting the Extra HexAPG feat. A fortune thief can also select result. At 8th level, the fortune thief point. At 10th level, if they have 1 or less luck points after can instead spend 2 luck points to force a creature to reroll resting for 8 hours, they instead increase their luck points to any critical threat made against them.

The fortune thief can only benefit from this ability once every 24 hours. A fortune thief must be 10th level or higher although they can choose to apply it to a melee weapon other to select this talent.

Once this weapon is selected, it cannot be changed. A fortune thief must be 10th level or higher to damage rolls, AC, skill checks, and saving throws. For each select this talent. Major HexUM feat. The fortune thief does not need to meet Hot Streak Su Whenever the fortune thief spends a luck the prerequisites for this feat. A fortune thief must have the point to gain a bonus to attack and damage rolls or AC, this split hex and major hex talents and be 18th level or higher to bonus lasts for an additional number of rounds equal to select this talent.

This ability alters vigilante talents. Ultimate Luck Su At 20th level, a fortune thief learns a Impossibly Lucky Su Whenever the fortune thief spends a grand hexAPG, and any creature that fails a save against a grand luck point to reroll a skill check, attack roll, or saving throw, hex grants them 2 luck points. A fortune thief can spend all they gain a luck bonus on this roll equal to their Charisma of their luck points minimum 1 whenever they would be modifier minimum 1. A fortune thief must be 8th level or reduced to 0 or lower hit points as an immediate action, higher to select this talent.

This ability replaces vengeance strike. Once a plague scion has more than Illness can strike down the mightiest warrior, leaving them 1 signature disease, they must choose which one is dominant; as weak and helpless as a newborn. Only death is left in the wake of a plague scion, the sound of suffering following This ability replaces unshakable. This unaware of their presence or who considers them an ally, ability replaces the 1st level social talent. This ability alters vigilante they infect their foe with as a free action, defaulting to their specialization.

The plague scion is always infected or slashing damage. If the plague scion wins this opposed with their signature disease, although a remove disease spell check, they can deal 1 damage to a creature with the concealed cures this disease for 24 hours before it spontaneously weapon and force that creature to make a Fortitude saving manifest again. This ability can be used against object a number made against it.

Protean Prowler Mystifying Plague Ex At 5th level, a plague scion can Not everything in the world is perfect, and some are born There are vigilantes who possess a far more mutable and the plague scion can decide to treat their signature physiology than others, able to mold and shape their form to diseases as either a poison or a disease for the purposes their will.

Protean prowlers manage to alter their bodies to of which effects can cure it or provide benefits on saving meet whatever challenges they need to face, always having throws.

This ability replaces startling appearance. This ability replaces the 5th level social talent. This ability alters dual identity. All creatures within 30 ft. As a full round action, a protean prowler can infected.

Once a creature has made a successful save against choose to manifest or hide this evolution, although if this this effect, they are immune to that disease for 24 hours. A evoulution is manifested while the protean prowler is in their plague bringer can select a number of creatures equal to social identity, the protean prowler takes a -5 on Disguise their Charisma modifier; these creatures are immune to this checks for each evelution they are currently manifesting at effect.

This ability replaces the 9th level social talent. Each time a protean prowler gains a level, Ravaging Plague Ex At 10th level, whenever a plague they can reassign their evolution points.

At 3rd level and every scion infects a creature with a disease using their plague 2 levels thereafter, a protean prowler gains another evolution strike, they can choose to apply the ravaging templateHA to it point, and can choose to manifest 1 or more evolutions at a a number of times per day equal to their Charisma modifier.

A protean prowler treats their vigilante level as their This ability replaces the 10th level vigilante talent. This ability replaces the 15th level social talent. Pay What You Want. See all titles. Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products! Recent History. Product Information. Copy Link Tweet This. Original electronic Scanned image These products were created by scanning an original printed edition.

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